Some details
Merixstudio supported Omnigame in turning their UI design into powerful and superb casino games played by thousands of gamers. Throughout nearly two-year-long cooperation, we developed four state-of-the-art slot games.
The core game developed was Grand Prix - single-seater fast-paced auto racing wrapped up with sleek graphics and smart animations. The game incorporated both skill and
excitement that gave players an experience that was very close to driving a race car on the World Championship. It consisted of three smaller ones that were supposed maximized players engagement and encouraged to heavy use of the game.To enhance the animation effect, we used Spine - 2D skeletal animation software. Spine facilitated the efficiency and workflow both for creating powerful animation and for integrating it into games’ design. One of the key assets of this solution is the smaller size (standard animation requires an image for each frame, however, Spine-fuelled animations store only the small bone data - attaching images to bones, then animating the bones) and smoothness of the animations (Spine animations use interpolation so animation is always as smooth as the frame rate - they can be displayed in slow motion with no loss in quality).
The whole software development was in very close collaboration with clients’ in-house team, especially their proxy Product Owner that used to set priorities and direction for the development. We kicked off the project with two frontend developers and a project manager and kept this set-up for most of the collaboration time. This was long-term cooperation covering both intensive full-time development and maintenance.