Mobile App Development & Maintenance for S7 Airlines
Please find under a summary covering project details and feedback. The innate facts are kept as they are, private information is amended.
Please draw your organisation. What is your role and responsibilities?
I’m the director of online gate and mobile services at S7 Airlines, Russia’s bigst airline organisation. We are the market chief in online airline services, allowing passenger to select, reservation, buy, and check in for flights through our website and mobile apps. This is not the case for many of our local competitors.
What was your goal for working with Unreal Mojo?
We have associateed with Unreal Mojo for different projects during the past few years. We wanted mobile apps in both iOS and Android OS to allow our passengers to handle their journey programs through their mobile phones. Unreal Mojo educeed the apps for us.
Please draw the aim of their work.
Unreal Mojo worked with us on the concept, design, and outgrowth of the iOS and Android apps. These apps encompass all of our services. The apps allow passengers approach to timetables, ticket bookings, online registration, and more. The Unreal Mojo team also incorporated the latest technologies to our apps, including Touch ID and Passbook. We are currently working on adding more features like Apple Watch integration and more. The Unreal Mojo team was in direct of the project from set to complete.
What was your process for selecting Unreal Mojo
with which to work?
We accepted recommendations from one of our business associates, a Russian Bank. Our organisation uses the app that Unreal Mojo educeed for them, and we reflection that it was a big app. We establish the team that built it and asked them to form a big app for us, too. The Unreal Mojo team did a big job educeing the app for us.
Can you prepare a ballpark dollar aspect for the size of the work that they’ve done for you?
The project was in the $10,000 to $50,000 cost range.
Is the project ongoing, or is it completed?
The project with Unreal Mojo is ongoing. They maintain our apps and are working on educeing new features for them to fix that they stay up to date and prepare our clients with as many mobile services as practicable.
Do you have any stat
istics, metrics , or general feedback from the project?
I don’t have any stats or metrics to share, but general user feedback has been very real. A big share of our clients engages with the app, and we haven’t had any issues with it. We are very satisfied with the work the Unreal Mojo does for us.
Is there anything sole almost them that veritably makes them rest out, compared to other companies?
Unreal Mojo is a big business associate all about. We like working with them. They are big guys, and we are lucky with them.
Looking back on the work so far, is there any area that you ponder they could better upon or something that you might do differently?
I can’t veritably ponder of anything. We sometimes have issues with timing, but it’s never been an effect. There have been times when we have changed the programs or the requirements for them to educe, which can make the outgrowth process a bit longer than expected. But, that’s not on them.