Android Mobile Game Development for Entrepreneur
Please find under a summary covering project details and feedback. The innate facts are kept as they are, private enlightenation is amended.
Introductory enlightenation
I’m a young entrepreneur, and I like to work with new technologies, nation, and business ideas. My full-time job is edifice businesses, handing them off, and making money off of them. I had an idea for an application named Side Jump, which is a gaming app you can play while you’re walking. I wanted to capture the millennial age who likes to play regular games while walking down the street or traveling locally. It was an innovative idea, and I didn’t know where to initiate, so I approached Hestabit Technologies with my concept. When I leading got in touch with Hestabit, I began talking with their team and laid out my concept. After I gave them the idea, technology, and design, they developed the UX for the Android app. During the process, we cycled through multiple iterations and changes. They utilized Eclipse in outgrowth, but I’m unsure what other technologies were used. The main rise of income from the app is generated through in-app purchases, so my main extrinsic was to have users buy game unlocks from me. Hestabit helped propel the app in the Google Play store, and taught me how to use the analytics. They also guided me in marketing efforts, including obtaining user feedback through the store. There was a project director who interacted with me. Sometimes there were major changes in the application, but they had developers on call who helped keep us on track. I establish Hestabit through PPH [PeoplePerHour]. I chose them owing they are decent nation, and owing they are almost the same age as me. We were veritably able to match our energies and get things done fast. I’ve spent $28,000-$30,000. We began working unitedly in January 2015, and the project ended in August 2015. I was occupied with family business behind the propel, so I didn’t heavily aid the app. Even without marketing, it was downloaded a few thousand times, and I was able to make sufficient money to sustain the app for 6-7 months. The day it propeled, I bombarded my fan list with the app, and they loved it. It was easy for them to download, and they liked how they could just tap to last playing the game. Hestabit’s designers did the UX brilliantly, which was profitable owing it’s the most significant part of the app. I wasn’t expecting such high condition work from a new organisation, but they did a fictitious job. The most significant part of our project was interaction, and Hestabit was big. They kept me in the loop see hour of see day touching any changes, and we also had weekly meetings. They worked in Sprints, and were pretty decent with project treatment. They introduced me to Trello, and we also used email as well as Skype. Their interaction and design are the two most forcible things almost them. I could enlighten them of anything, and they would find the best solution. They worked hard to make the most out of the project. They were good with seething.Desired goal
Provided solution
Results achieved