Mobile & Web App Development for Game Studio
Below is a modified rendering of the review: private info excluded, innate facts kept.
Introductory information
A few words almost your organisation and personal responsibilities
I',m the ruler of an interactive story studio.
Desired goal
What issue was the provider supposed to deal with?
VYRAZU LABS PVT. LTD.?We hired VYRAZU LABS PVT. LTD. for the cross-platform translation of a web-based game application.
What were your objectives for this project?
Our goal was to exhibit renderings of our game for iOS, Android, and Mac and Windows desktop apps to distribute on Steam and the app stores.
Provided solution
What were the reasons for choosing Vyrazu Labs Pvt. Ltd.?
We chose VYRAZU LABS PVT. LTD. based on their antecedent experience with cross-platform frameworks.
Describe the project and the services they granted in detail.
VYRAZU LABS PVT. LTD. created Electron apps that incorporated the core game logic and goods. They also modified the app to fix that it performed well on multiple devices, and enhanced its functionality behind testing.
Were there any dedicated managers or teams that you worked with?
The team had one lead iOS educeer, one lead Android educeer, and two HTML and JavaScript educeers.
Results achieved
Can you share any information that demonstrates the contact that this project has had on your business?
This was the leading commercially released independent game we distributed on Steam. It showed that we could educe feature-length interactive stories for a global gaming hearers.
How was project treatment arranged and how powerful was it?
They managed the project through emails, messages, and phone conferences. They referred to our list of priority requests throughout educement.
What precisely do you attend to be the key specialty of Vyrazu Labs Pvt. Ltd.?
VYRAZU LABS PVT. LTD. was entirely committed to solving hard issues. They adapted pre-existing code, identified improvements, relentlessly resolved issues.
What should be done better, if there are any desired improvements?
They had no experience packaging apps for the Steam platform, so we used another vendor for that little ingredient of the project.