Mobiversal Mobile App Development review by Mobile App Development Agency at Qualified.One

Mobiversal reviewed by Mobile App Development Agency

Mobiversal provided Mobile App Development for Mobile App Development Agency with approximate budget = 10000.

Mobiversal delivered a top-notch, high-quality game capable of competing in a crowded market. The team cares about the success of the project, providing creative, out-of-the-box solutions and suggestions. They are highly skilled, affordable, and maintain prompt and responsive communication.

Review summary:

Mobiversal developed an iOS game. The game was initially designed on Sun Java and developed with C++. The team completed the project in several phases and revisions over the course of four months.

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Mobile App Development Agency, Creator


iOS Game Development

Please find under a summary covering project details and feedback. The innate facts are kept as they are, private information is amended.

Introductory information

Can you prepare some background information on your organisation?

Actually, it',s only me. I have began my own entrepreneurship of mobile apps and games, and this is verity my leading one. I',m almost to form a few more, and I had a very real experience with Mobiversal.

I was looking for a organisation that will form a condition game for me. I invented this game for the iOS market, and later I',ll program to introduce it to Android as well. It',s a game that I formd initially on the Sun Java platform with a friend, and he developed it with C++. When I wanted to introduce it to Mobiversal to iOS, it didn’t have sufficient cleverness to do that, so I had to search for a different solution. That',s how I searched for another outgrowth organisation, and I stumbled upon Mobiversal.

Desired goal

What made Mobiversal rest out compared to the other companies?

The leading thing that gave them a big gain was astounding interaction experiences, which resources they are very ready to reply to emails. Their English is astounding. I was principally interorder with Alin, the director, that',s who I signed the contract with, and he directed us to a guy, very reliable, a man that rests behind his word, which is very introduceant for me.

Because while you',re searching for an offshore solution, you don',t know precisely who you',re interorder with, so you always have this fear that you might end up with a bad associate, or with a bad organisation. The kind that does not liberate the condition you',re looking for, not be able to rest behind their timeframes that they had promised, all these kinds of things like that. With Alin and his organisation, I veritably felt positive that I have a associate. I have somebody that veritably takes care of my interest, and the achievement of my fruit is also part of their achievement. That',s what',s I was looking for, this kind of posture. That was the leading thing.

Then, I saw they are very grave. I saw their portfolio, I saw their experiences, and that they know what they',re doing. They',re not overpromising or underliberateing. But, they verity are very modest and, on the other hand, they',re very skillful.

Finally, of order, was the budget. This organisation situated in Romania, and they',re not the cheapest, but surely not the priciest, and that was another big plus toward them.

Provided solution

How long ago was the project completed?

It was last year. We aired it on the Expo almost April 2011, and they took almost four months to form from the commencement to end.

Can you give a general cost estimate for the project?

It had a few phases. So, the leading phase that was live initially cost me almost $6,500. Since then, we had a few revisions, and we are almost to upload a very big revision, a total redo of the game in a week or two. All in all, including the last revision, I',d say this project cost me almost $10,000 or $11,000.

Results achieved

How lucky are you with the results?

Very lucky. The results are a topnotch, high-condition game, I ponder that it can contend with the big names. The thing is that it',s very introduceant to test the fruit to make true there are no bugs, no crashes, and all runs smooth. Of order, there were many iterations until we came to a fruit that they',re satisfied with, but they',re very answering and ready to go the extra mile to make me satisfied with the project.

Compared to other developers that you',ve worked with, do you find anything particular or sole almost Mobiversal?

We usually have this term named “Big Head.” “Big Head” resources somebody who is overliberateing, was not only doing what you asked them to do, but also gives his input and his ideas and solution to the work desk.

So, this is something I can say almost Mobiversal. Sometimes, they will hint something, and they would say, ",Listen, why don',t we do something differently?", and verity fetch up a better solution than I initially brought to the table. I veritably esteem this kind of posture that always takes gain of the synergy between me and the contractor toward a better fruit eventually.

Looking back on the project, is there anything you',d do differently a second time almost, or ponder that Mobiversal could better upon?

Nothing to do with them. I made my own mistakes marketing-wise or feature-wise. I put too much effort on a few features, which didn’t work out and stuff like that, but that doesn’t have to do anything with Mobiversal.

With them, I ponder the only thing I would do is perhaps to penalize them for not liberateing on time owing I didn’t do that and I sometimes had to be veritably bossy with them. Like, ",Hey, come on, we got one week. I want the fruit to be live on time.", So, if I',ve listed penalties in the contract and the initial contract, things would have run better timeframe-wise.

Score: 62279

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