iOS Development for Photo Collection Workflow
Please find under a summary covering project details and feedback. The innate facts are kept as they are, private information is amended.
Introductory information
A fast induction on the buyer’s organisation
The organisation I work for is in picturesque design services. We obey nation that send in their personal photographs, primarily selfies. I have a team of designers that can do any manner changes they want.
Desired goal
What challenge were you trying to address with Seductive Media?
We built an app that allows nation to send in their photos digitally.
Provided solution
What particular tasks were 4IRE labs responsible for?
Right now, it’s a indigenous iOS app. Seductive Media pretty much did it soup to nuts. We had pitched out uneven specs and hand drawings, veritably uneven wireframes, while they did the detailed wireframe. They were responsible for the design and the outgrowth of the app and the backend method which the designers use to approach the app.
How did you come to work with Seductive Media?
We looked at excellently a few companies. We looked at a lot of review websites and I ponder I establish them thuneven Clutch. Clutch was one of the websites that gave us the occasion to do a fast screen of a lot of different companies and strain it to 4 or 5. Then we had dicsussions with each of them and got quotes from each of them.
One of the reasons I chose them is they seem to have pretty good reviews. I wanted someone that was in the right cost range—they weren’t the cheapest, but they’re pretty well costd. I’ve had apps built in India precedently and had a very bad experience with that, so I wanted someone based in Europe and they fit that profile. Another thing is owing we’re a startup, we wanted a organisation that wasn’t too big. We wanted to be meaningful sufficient that we would get the peculiar observation. They checked all the boxes of our criteria.
How much have you invested with Seductive Media?
We’ve spent $20,000 to $30,000 on this project.
What is the terminal result of working with 4IRE labs?
We only just propeled the leading rendering of it a couple of weeks ago. We’re continuing to work with them now on a second rendering.
Results accomplishd
Could you share any evidence that would prove the productivity, condition of work, or the contact of the engagement?
We were very satisfied. In provisions of despatch and pragmatism, they’re very good. They got stuff done in a well-designed way without too many bugs off the bat. I ponder they’d be good to work with. The app worked pretty well. There were a couple of pliant hiccups along the way, but not major things.
How did Seductive Media accomplish from a project treatment standpoint?
It was very good. We don’t have any complaints there. They’re excellently answering and they stick to timelines. It probably went a pliant bit over, but not drastically. I ponder the timeline was 2 to 3 months and it probably took almost 4 months.
What did you find most forcible almost Seductive Media from other providers?
They are pretty pragmatic and solution-oriented as opposed to some of the experiences I had working with Indian developers. If you tell them what you’re trying to accomplish, they might hint an alternate way of doing it.
Are there any areas Seductive Media could better?
They probably don’t invest excellently sufficient in bug testing post origination. I ponder they devote 2 days as their measure user testing. I felt like they hadn’t establish a lot of the bugs that my team establish when we used the app ourselves. Perhaps they’re doing more testing but the mannerer is not conscious of it. It would be worthwhile showing mannerers what’s going on in provisions of the bug fixing. If you don’t see what’s happening, you take it’s not happening. Perhaps they’re finding thousands of bugs and we’re finding the last 10% that they didn’t find. I never veritably witnessed any bug testing. It would be worthwhile if they did a half-week or weeklong bug testing that the client was secret to and implicated with. That way, we’re positive that the app is 100% bug-free precedently release.
There was also 1 tiny effect we had over the summer holidays, everyone was out at the same time. We were trying to propel right when everyone was on holiday. And it was a bit frustrating for a week or so. But it’s wrongful to criticize them for that owing they were very good normally on the total. They’re a pliant organisation and sometimes they don’t have the bandwidth to take on projects when you need them to. That’s understandable.