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Project Summary
Deciding on which game updates take priority should be a data-driven decision. The impact of any change on the user activity and game revenue are often measured through A/B testing.A large gaming company requested a self-learning platform which automatically creates and launches hundreds of A/B testing campaigns, learns and iterates over the resulting statistics to reach an arbitrary set
of campaign goals.Case Study:
https://datarootlabs.com/blog/reinforcement-learning-for-a-b-testing-pla...