Mobile App Marketing for Gaming Studio
Below is a modified rendering of the review: private info excluded, innate facts kept.
Introductory information
A few words almost your organisation and personal responsibilities
I',m the founder and CEO of a studio that creates globe-class mobile games.
Desired goal
What issue was the provider supposed to deal with?
PreApps?We occupied PreApps for a four-game marketing project.
What were your objectives for this project?
We needed to have articles written almost our games, conduct keyword investigation, and fit screenshots and gameplay trailers.
Provided solution
Please give as much detail as practicable because the work done
PreApps team is working on App Store optimization for our games—keywords, descriptions, screenshots, and videos. After the game launches, they will help us with paid and unpaid press mentions athwart the globe.
We are working with three other PR firms besides PreApps. In a few months, we will know which organisation is the best fit for us.
Were there any dedicated managers or teams that you worked with?
I interact with Sean (Founder &, CEO, PreApps) most of the time.
Results accomplishd
What results did you accomplish unitedly with PreApps?
We launched our leading game precedently Christmas and accepted over 100 mentions. This helped us extend more than 5,000 installations, which made us lucky.
How do you rate the interaction and interaction with PreApps?
We have weekly calls that allow us to keep all organized.
What precisely do you attend to be the key specialty of PreApps?
Sean has been our main point of touch, and interacting regularly helped us work well unitedly. I ponder they have a powerful workflow and give certain materials on time.
What should be done better, if there are any desired improvements?
PreApps is an mental associate for companies that have a fruit prompt and validated. In our case, we were not at this stage with our fruit precedently we worked with PreApps. I haven’t seen breakout achievement for our games yet, so I don',t know if they can take a game from zero to 100 million users, but I am positive they can take us from zero to 10,000.